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	<title>the lab &#124; at hydralab</title>
	<atom:link href="http://lab.hydralab.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.hydralab.com/blog</link>
	<description>at hydralab</description>
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			<item>
		<title>loco: motion control rig</title>
		<link>http://lab.hydralab.com/blog/loco/</link>
		<comments>http://lab.hydralab.com/blog/loco/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 05:22:37 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=7</guid>
		<description><![CDATA[Loco is a camera motion control rig for stop motion application.  The development of it is documented here:

Different generations of the rig are currently used in both large and small scale projects in Denmark and Germany.
Currently, the system accepts both .mov format files from a Maya based camera rig, and includes a curve editor [...]]]></description>
			<content:encoded><![CDATA[<p>Loco is a camera motion control rig for stop motion application.  The development of it is documented here:</p>
<div id="attachment_230" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.machinefilm.com"><img class="size-medium wp-image-230 " title="machine_blog" src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/machine_blog-300x110.jpg" alt="machine_blog" width="300" height="110" /></a><p class="wp-caption-text">External link to the machine film blog</p></div>
<p style="text-align: center;">
<p>Different generations of the rig are currently used in both large and small scale projects in Denmark and Germany.</p>
<div id="attachment_231" class="wp-caption aligncenter" style="width: 494px"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_gui2.png" rel="shadowbox[post-7];player=img;"><img class="size-full wp-image-231" title="loco_gui2" src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_gui2.png" alt="loco_gui2" width="484" height="158" /></a><p class="wp-caption-text">interface (outdated) for the Loco system</p></div>
<p style="text-align: justify;">Currently, the system accepts both .mov format files from a Maya based camera rig, and includes a curve editor to set animation curves with interpolation and tangency options.</p>
<p>The interface allows the user to set the camera trigger, specify the output, and specify the naming convention.</p>
<p style="text-align: justify;">The recent versions of the software (pictured below) include user-definable interface  buttons that automatically name and organize shots (bluescreen, reference, chrome ball, etc), a still camera mode, and extensive file based user preferences that give the user granular control of the software.</p>
<p style="text-align: justify;">The software also logs motion deviance.</p>
<p style="text-align: justify;">The software is cross-platform, although the camera trigger method is so far only OSX based (this is expected to change in the near future).  Supported cameras include: Canon EOS5D, Canon EOS40D, Canon EOS450D.</p>
<p style="text-align: justify;">At some point the interface will also include automatic playback of the current move, onion skinning, and other workflow additions.</p>
<div id="attachment_436" class="wp-caption aligncenter" style="width: 492px"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_curve.jpg" rel="shadowbox[post-7];player=img;"><img class="alignnone size-large wp-image-438" title="loco_curve" src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_curve-1024x334.jpg" alt="loco_curve" width="482" height="157" /></a><br />
<p class="wp-caption-text">loco motion editor</p></div>
<p style="text-align: center;">
<div id="attachment_437" class="wp-caption aligncenter" style="width: 493px"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_still.jpg" rel="shadowbox[post-7];player=img;"><img class="size-large wp-image-437 " title="loco_still" src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/loco_still-1024x333.jpg" alt="loco_still" width="483" height="157" /></a><p class="wp-caption-text">loco still mode</p></div>
<p style="text-align: center;">
<p style="text-align: justify;"><strong>More feature details to follow&#8230;</strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>pelting tools</title>
		<link>http://lab.hydralab.com/blog/pelting/</link>
		<comments>http://lab.hydralab.com/blog/pelting/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 03:47:27 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[pelting]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=5</guid>
		<description><![CDATA[Pelting Tools is a UV Unwrapping script, based on the work of Dan Piponi and George Borshukov.  Its features include:

Linux, Mac, Windows Compatible
Mesh and Component Part based pelting
Multiple pelt groups in one scene
Direct connection to original, uncut mesh
Two different pelting frame algorithms
Per vertex spring controls
Multiple model views &#8211; checker, baked normal
Edge coloring on cut [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Pelting Tools</strong> is a UV Unwrapping script, based on the work of <a href="http://homepage.mac.com/sigfpe/">Dan Piponi</a> and <a href="http://virtualcinematography.org">George Borshukov</a>.  Its features include:</p>
<ul>
<li>Linux, Mac, Windows Compatible</li>
<li>Mesh and <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_basic_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Component Part</strong></a><strong> </strong>based pelting</li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/lockpelt_and_multipelt_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Multiple</strong></a> pelt groups in one scene</li>
<li>Direct connection to original, uncut mesh</li>
<li>Two different pelting frame <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_full_sor3_mid50_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>algorithms</strong></a></li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/vertex_springs_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Per vertex</strong></a> spring controls</li>
<li>Multiple <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/modelviews_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>model</strong></a> views &#8211; checker, baked normal</li>
<li>Edge <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/edgecolor_h264_low.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>coloring</strong></a> on cut and border edges</li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/orientvertex_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Orient</strong></a><strong> </strong>set orientation and mid-line axis</li>
<li>Loop functions from <a href="http://omtoolbox.sourceforge.net/" target="_blank"><strong>OMTOOLBOX</strong></a> integrated.</li>
<li>Quick to simulate with hi-res models</li>
<li>User created <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/scriptcommands_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>script macros</strong></a></li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/basic_uvtweak_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>UV Tweak Mode</strong></a> for pelted and non-pelted</li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/frameattractors_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Frame Attractors</strong></a></li>
<li><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/flexiframes_sor3_mid37_1_1.mov" rel="shadowbox[post-5];width=640;height=385;" target="_blank"><strong>Flexi Frames</strong></a></li>
</ul>
<p>&nbsp;<br />
&nbsp;</p>
<a href="javascript:;" class="hackadelic-sliderButton"onclick="toggleSlider('#hackadelic-sliderPanel-1', '#hackadelic-sliderNote-1')" title="expand/collapse slider: Download">Download&raquo;</a> <span class="hackadelic-sliderPanel hidden" id="hackadelic-sliderPanel-1"></span>
<a href="javascript:;" class="hackadelic-sliderButton"onclick="toggleSlider('#hackadelic-sliderPanel-2', '#hackadelic-sliderNote-2')" title="expand/collapse slider: Installation">Installation&raquo;</a> <span class="hackadelic-sliderPanel hidden" id="hackadelic-sliderPanel-2"></span></p>
<a href="javascript:;" class="hackadelic-sliderButton"onclick="toggleSlider('#hackadelic-sliderPanel-3', '#hackadelic-sliderNote-3')" title="expand/collapse slider: Movies">Movies&raquo;</a> <span class="hackadelic-sliderPanel hidden" id="hackadelic-sliderPanel-3"></span></p>
<a href="javascript:;" class="hackadelic-sliderButton"onclick="toggleSlider('#hackadelic-sliderPanel-4', '#hackadelic-sliderNote-4')" title="expand/collapse slider: Usage">Usage&raquo;</a> <span class="hackadelic-sliderPanel hidden" id="hackadelic-sliderPanel-4"></span>
<DIV id="hackadelic-sliderNote-1" class="hidden"><p><br />
1.5.5 Beta | 6 January 2009</p>
<p><strong><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/pelting_1_5_5_beta.zip">Windows | Mac OS X | Linux</a></strong></p>
<p><strong><br />
</strong></p>
<p><strong>Other Releases:</strong><br />
1.5.4 Beta | 2007 07 13 | <a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/pelting_1_5_4_beta.zip">Windows | Mac OS X | Linux</a><br />
1.5.3:<br />
1.5.0:<br />
1.5.1:<br />
</p></DIV><DIV id="hackadelic-sliderNote-2" class="hidden"><p>
<p><strong>INSTALLATION &amp; UPDATE</strong></p>
<ol>
<li> Place scripts in your maya/x.x/scripts dir
<ul>
<li>(ex.: &#8220;user profile/maya/x.x/scripts/peltingToolsSetup.mel&#8221;<br />
&#8220;user profile/maya/x.x/scripts/peltingTools/*.mel&#8221;)</li>
</ul>
</li>
<li> Place icon folder in your maya/x.x/prefs/icons dir
<ul>
<li>(ex.: &#8220;user profile/maya/x.x/prefs/icons/peltingTools/*.xpm&#8221;</li>
</ul>
</li>
<li> Place plugins in your plugin path
<ul>
<li>(ex.: &#8220;C:/Program Files/Alias/MayaX.X/bin/plug-ins/&#8221;)</li>
</ul>
</li>
<li> In the Script Editor, type:</li>
<p><code>rehash;<br />
source peltingToolsSetup.mel;<br />
peltingToolsSetup;</code></p>
<li> This will create a shelf icon in your current shelf.</li>
</ol>
<p><strong>TROUBLESHOOTING</strong></p>
<ul>
<li>Some people have reported a &#8220;toolButton1 not found&#8221; error.</li>
<p>In order to work around this, create a new shelf before running peltingToolsSetup</ul>
<p><strong>MAC SPECIFIC</strong></p>
<ul>
<li>Instructions are same as above with the following changes:
<ol>
<li>scripts folder means &#8220;/Users/Shared/Alias/maya/x.x/scripts&#8221; or  &#8220;/Users/Shared/Autodesk/maya/x.x/scripts&#8221;</li>
<li>icons folder means &#8220;/Users/Shared/Alias/maya/x.x/icons&#8221; or &#8220;/Users/Shared/Autodesk/maya/x.x/icons&#8221;</li>
<li>plugins in your plugin path (ex.: &#8220;/Users/Shared/Alias/maya/x.x/plug-ins&#8221; or  &#8220;/Users/Shared/Autodesk/maya/x.x/plug-ins&#8221;)</li>
</ol>
</li>
</ul>
</DIV><DIV id="hackadelic-sliderNote-3" class="hidden"><p>
<p align="center">A brief tutorial on the basics (warning: the interface is a bit dated)<br />
<a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/peltingtools_howto.pdf">Pelting Tools How To.pdf</a></p>
<p align="center">
<table id="features" style="text-align: center; width: 490px; height: 1301px;" border="0" cellspacing="0" cellpadding="1" bgcolor="#cccccc" bordercolor="#000000">
<tbody>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class=".sliderlabel" align="center">basic workflow</p>
<p class="table.description" align="center">the basic how-to</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/basicworkflow_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/basicworkflow_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" style="font-variant: small-caps;" align="center">orient vertex</p>
<p class="description" align="center">how the orient vertex can help orient your mesh</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/orientvertex_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/orientvertex_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center"><a name="parts"></a>parts pelting basic</p>
<p class="description" align="center">pelting in parts, while maintaining a link to the original object</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_basic_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_basic_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center"><a name="model"></a>model views</p>
<p class="description" align="center">viewing the pelt with baked normals</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/modelviews_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/modelviews_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center"><a name="multiple"></a>flexi frames</p>
<p class="description" align="center">modify the shape of the frame while pelting</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/flexiframes_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/flexiframes_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center"><a name="multiple"></a>multi pelt &amp; lock pelt</p>
<p class="description" align="center">locking one pelt group, while simulating another</p>
<p align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/lockpelt_and_multipelt_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/lockpelt_and_multipelt_imag.jpg" border="1" alt="" width="160" height="102" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<div>
<p class="titles">per vertex spring control</p>
<p class="description">add per-vertex springs,<br />
controlled by a dedicated slider</p>
<p class="description"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/vertex_springs_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/vertex_springs_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</div>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<div>
<p class="titles">frame attractors</p>
<p class="description">slide springs around the frame</p>
<p class="description"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/frameattractors_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/frameattractors_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</div>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center">script commands</p>
<p class="description" align="center">the automated peltingtools</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/scriptcommands_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/scriptcommands_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center">script commands &#8211; how to</p>
<p class="description" align="center">the automated peltingtools explained</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/scriptcommands_howto_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/scriptcommands_howto_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;" colspan="2">
<p class="titles" align="center">full body parts pelting</p>
<p class="description" align="center">the process for a full body (simple version)</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_full_sor3_mid50_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/partspelting_full_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center">basic uv tweak</p>
<p class="description" align="center">the run down of the tweak toolset</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/basic_uvtweak_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/basic_uvtweak_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center">tweak for non-pelted models</p>
<p class="description" align="center">tweak works on any model!</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/manual_uvtweak_sor3_mid37_1_1.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/manual_uvtweak_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
</tr>
<tr class="tables1">
<td class="border: 1px solid #000" style="border: 1px solid #000000;">
<p class="titles" align="center">uv tweak workflow</p>
<p class="description" align="center">the basic pelting -&gt; uvtweak workflow</p>
<p class="description" align="center"><a href="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/workflow_uvtweak_sor3_mid37.mov" rel="shadowbox;width=480;height=308;"><img src="http://lab.hydralab.com/blog/wp-content/uploads/2009/01/workflow_uvtweak_image.jpg" border="1" alt="" width="160" height="101" /></a></p>
</td>
<td class="border: 1px solid #000" style="border: 1px solid #000000;"></td>
</tr>
</tbody>
</table>
</DIV><DIV id="hackadelic-sliderNote-4" class="hidden">this is where the usage notes will go</DIV>]]></content:encoded>
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		<title>the hairy worm</title>
		<link>http://lab.hydralab.com/blog/the-hairy-worm/</link>
		<comments>http://lab.hydralab.com/blog/the-hairy-worm/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 05:21:25 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=36</guid>
		<description><![CDATA[The Hairy Worm (Hairy) is a Maya particle expression based hair system, running on a modified verlet-style integration.  Hairy was used extensively for many of the characters on the recent Danish feature film, Sunshine Barry &#38; the Disco Worms.  The sidebar video is a demonstration of some of the features.
Hairy implements its own point-swept collision [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Hairy Worm</strong> (Hairy) is a <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=7635018">Maya</a> particle expression based hair system, running on a modified verlet-style integration.  Hairy was used extensively for many of the characters on the recent Danish feature film, <a href="http://www.discoormene.dk/">Sunshine Barry &amp; the Disco Worms</a>.  The sidebar video is a demonstration of some of the features.</p>
<p>Hairy implements its own point-swept collision system, and responds to standard maya fields.</p>
<p>It implements a &#8220;permissions&#8221; model to limit global hair style creation (animators are free to create styles locally, which they can then share), a setup mode and a dynamic/animation mode.  Users can easily switch between setup and animation, in order to create additional hairs or reposition existing hairs.</p>
<p>Animation mode contains various attributes and controls which define the relationship between keyed styles and dynamics.  Controls are implemented both at a global hair system level and on a local per-hair basis.</p>
<p><strong>More feature details to follow&#8230;</strong></p>
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		<slash:comments>0</slash:comments>
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		<title>crowd tools</title>
		<link>http://lab.hydralab.com/blog/crowd-tools/</link>
		<comments>http://lab.hydralab.com/blog/crowd-tools/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 05:21:01 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=34</guid>
		<description><![CDATA[Crowd Tools is a Maya tool developed for Radar film for their feature project Sunshine Barry &#38; the Disco Worms.  Initially intended for crowds of 50 at medium range, the tool was eventually used on crowds up to 300 at close proximity.  It depends heavily on animation cycles, and uses Maya&#8217;s geometry cache, and randomized [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Crowd Tools</strong> is a Maya tool developed for <a href="http://radarfilm.com">Radar film</a> for their feature project Sunshine Barry &amp; the Disco Worms.  Initially intended for crowds of 50 at medium range, the tool was eventually used on crowds up to 300 at close proximity.  It depends heavily on animation cycles, and uses Maya&#8217;s geometry cache, and randomized offsets in order to create the appearance of random behaviour.</p>
<p>The tool is MEL based, and implements a folder-based versioning and &#8220;check-in&#8221; system.  Placement of the animation cycles is based on a directional manipulator with on-screen range and area feedback.  Fields on the interface determine randomizing parameters (scale, rotation).</p>
<p>The tools also organizes accessories, which can be procedurally placed onto pre-defined locators on the rig (head/tail).</p>
<p>The tool randomizes UVs on each imported character.  Multiple 16 pixel texture maps, scaled to fit 16&#215;16 uv ranges determine tint for the different object (head, body, shirt, etc) textures.</p>
<p><strong>More feature details to follow&#8230;</strong></p>
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		<slash:comments>0</slash:comments>
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		<title>voronoi diagrams</title>
		<link>http://lab.hydralab.com/blog/voronoi-diagrams/</link>
		<comments>http://lab.hydralab.com/blog/voronoi-diagrams/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 15:04:58 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[experiments]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=225</guid>
		<description><![CDATA[coming soon&#8230;
]]></description>
			<content:encoded><![CDATA[<p>coming soon&#8230;</p>
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			<wfw:commentRss>http://lab.hydralab.com/blog/voronoi-diagrams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>processing sketches</title>
		<link>http://lab.hydralab.com/blog/sketches/</link>
		<comments>http://lab.hydralab.com/blog/sketches/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 05:42:08 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=48</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>fossil tools</title>
		<link>http://lab.hydralab.com/blog/fossil-tools/</link>
		<comments>http://lab.hydralab.com/blog/fossil-tools/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 03:24:16 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/?p=44</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>medusa</title>
		<link>http://lab.hydralab.com/blog/medusa/</link>
		<comments>http://lab.hydralab.com/blog/medusa/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 08:14:16 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://lab.hydralab.com/blog/?p=444</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>cloth solver</title>
		<link>http://lab.hydralab.com/blog/cloth-solver/</link>
		<comments>http://lab.hydralab.com/blog/cloth-solver/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 15:03:39 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[experiments]]></category>
		<category><![CDATA[software]]></category>
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		<guid isPermaLink="false">http://lab.hydralab.com/?p=221</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>flocking</title>
		<link>http://lab.hydralab.com/blog/flocking/</link>
		<comments>http://lab.hydralab.com/blog/flocking/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 15:03:11 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[experiments]]></category>
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		<guid isPermaLink="false">http://lab.hydralab.com/?p=219</guid>
		<description><![CDATA[
?View Code MELfloat $there=1;
boolean $here=true;
int $where=1;

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			<content:encoded><![CDATA[
<div class="wp_codebox_msgheader wp_codebox_hide"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p219code2'); return false;">View Code</a> MEL</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table><tr id="p2192"><td class="code" id="p219code2"><pre class="mel" style="font-family:monospace;">float $there=1;
boolean $here=true;
int $where=1;</pre></td></tr></table></div>

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