Pelting Tools is a UV Unwrapping script, based on the work of Dan Piponi and George Borshukov. Its features include:
- Linux, Mac, Windows Compatible
- Mesh and Component Part based pelting
- Multiple pelt groups in one scene
- Direct connection to original, uncut mesh
- Two different pelting frame algorithms
- Per vertex spring controls
- Multiple model views – checker, baked normal
- Edge coloring on cut and border edges
- Orient set orientation and mid-line axis
- Loop functions from OMTOOLBOX integrated.
- Quick to simulate with hi-res models
- User created script macros
- UV Tweak Mode for pelted and non-pelted
- Frame Attractors
- Flexi Frames
1.5.5 Beta | 6 January 2009
Other Releases:
1.5.4 Beta | 2007 07 13 | Windows | Mac OS X | Linux
1.5.3:
1.5.0:
1.5.1:
INSTALLATION & UPDATE
- Place scripts in your maya/x.x/scripts dir
- (ex.: “user profile/maya/x.x/scripts/peltingToolsSetup.mel”
“user profile/maya/x.x/scripts/peltingTools/*.mel”)
- (ex.: “user profile/maya/x.x/scripts/peltingToolsSetup.mel”
- Place icon folder in your maya/x.x/prefs/icons dir
- (ex.: “user profile/maya/x.x/prefs/icons/peltingTools/*.xpm”
- Place plugins in your plugin path
- (ex.: “C:/Program Files/Alias/MayaX.X/bin/plug-ins/”)
- In the Script Editor, type:
- This will create a shelf icon in your current shelf.
rehash;
source peltingToolsSetup.mel;
peltingToolsSetup;
TROUBLESHOOTING
- Some people have reported a “toolButton1 not found” error.
In order to work around this, create a new shelf before running peltingToolsSetup
MAC SPECIFIC
- Instructions are same as above with the following changes:
- scripts folder means “/Users/Shared/Alias/maya/x.x/scripts” or “/Users/Shared/Autodesk/maya/x.x/scripts”
- icons folder means “/Users/Shared/Alias/maya/x.x/icons” or “/Users/Shared/Autodesk/maya/x.x/icons”
- plugins in your plugin path (ex.: “/Users/Shared/Alias/maya/x.x/plug-ins” or “/Users/Shared/Autodesk/maya/x.x/plug-ins”)
A brief tutorial on the basics (warning: the interface is a bit dated)
Pelting Tools How To.pdf
|
the basic how-to |
orient vertex how the orient vertex can help orient your mesh |
|
pelting in parts, while maintaining a link to the original object |
viewing the pelt with baked normals |
|
modify the shape of the frame while pelting |
locking one pelt group, while simulating another |
|
script commands the automated peltingtools |
script commands – how to the automated peltingtools explained |
|
full body parts pelting the process for a full body (simple version) |
|
|
basic uv tweak the run down of the tweak toolset |
tweak for non-pelted models tweak works on any model! |
|
uv tweak workflow the basic pelting -> uvtweak workflow |
|

















[...] Tools. E numai bun pentru obiecte organice. Site-ul dezvoltatorilor poate fi accesat dand click AICI. Tot la ei pe site se gasesc si tutorial destul de explicite, si informatii legate de acest plugin [...]